Innova Schools
Enabling high school students to explore their purpose through digital interactions
in collaboration with:
innova schools, IDEO & LA victoria lab
roles:
Product Design lead, ux Research
DURATION:
6 MO
YEAR:
2021
Overview
I co-led a cross-organisational team comprising designers from Innova Schools, IDEO, and La Victoria Lab through Discovery and Alpha to conceptualise and launch a new edtech product. The product aims to empower students to explore their purpose while cultivating a more immersive and meaningful learning experience. It was designed for Innova Schools, Peru's largest network of private K-12 schools catering to over 60,000 students.
Testing the product in classrooms revealed positive results:
Testing the product in classrooms revealed positive results:
- 88% of students reported the platform helped them gain self awareness.
- High levels of involvement, with 94% of students inputting reflections on the platform.
- Received overwhelmingly positive qualitative feedback from both students and teachers.
In parallel, I helped define a digital vision to support a newly developed teaching model, outlining the organisation's goals and strategy for future digital products.
A walkthrough of the MVP
We informed the definition of new features and their continuous iteration by running live experiments in classrooms across Peru.
Onboarding
Students are introduced to the platform and given an opportunity to customise their username, avatar and select their main interests. Research uncovered a desire to develop a digital identity in school, as they also do in other online platforms.


Challenges
Students have a series of challenges to complete that nudges them to explore the product and subsequently guides them how to set goals, explore their interests and develop a growth mindset.
Goal Creation
A three-step guided process where students learn to set effective goals, using the SMART framework.


Tracking your goals
A place where students can view and track all of their active and completed goals, as well as the set of actions within each of these.


Belonging to a tribe
Every student belongs to a tribe - a group of six students, led by a mentor, who collectively reflect on their goals, academic life and discuss how to overcome hurdles. Tribes help create a sense of belonging to a group and encourage dialogue.
Mentor Dashboard
Mentors can access a dashboard to track student goals, provide timely feedback and get a sense of how they're doing emotionally.



Credits
PRODUCT MANAGEMENT
kevin armstrong
helena calle
helena calle
product design
rebeca morimoto
KEVIN ARMSTRONG
KEVIN ARMSTRONG
data strategy
christian bedón
user interface design
rebeca morimoto
sponsors
jorge yzusqui
hernán carranza
hernán carranza
learning experience design
helena calle