Innova Schools

Enabling high school students to explore their purpose through digital interactions

Magma student platform shown on a laptop
in collaboration with:
innova schools, IDEO & LA victoria lab
roles:
Product Design lead, ux Research
DURATION:
6 MO
YEAR:
2021

Overview

  • 88% of students reported the platform helped them gain self awareness.
  • High levels of involvement, with 94% of students inputting reflections on the platform.
  • Received overwhelmingly positive qualitative feedback from both students and teachers.

A walkthrough of the MVP

We informed the definition of new features and their continuous iteration by running live experiments in classrooms across Peru.

Onboarding

Magma onboarding screen for choosing an avatar
Magma onboarding screen for selecting main interests
Magma challenges screen with illustrated cards for each challenge

Challenges

Goal Creation

Magma goal creation screen with goal categories and a progress plan
Magma screen for planning the steps to reach a goal

Tracking your goals

Magma 'My goals' dashboard with progress on each goal
Magma tribe page showing a student group and its members

Belonging to a tribe

Mentor Dashboard

Mentor dashboard summarising a class's goals and progress with charts
Mentor dashboard table of students' goals and status
Magma reflection prompt asking students how a challenge went

Credits

PRODUCT MANAGEMENT
kevin armstrong
helena calle
product design
rebeca morimoto
KEVIN ARMSTRONG
data strategy
christian bedón
user interface design
rebeca morimoto
sponsors
jorge yzusqui
hernán carranza
learning experience design
helena calle
Ben home page shown in a desktop frame over a gradient background